Life through the eyes of a really bad Retribution Paladin
I welcome each major patch. The days after, where you’re going toe-to-toe with something new and ugly without such things as Omen or Deadly Boss Mods is a rush for me. This is why I purposely have not entered the PTR. I like the challenge.
With the release of 4.0.1, the forums have become inundated with whining from the Neckbeard fraternity about how, “[Insert favourite class here] is broken!”, “I’ve lost [outlandish percentage] of my DPS!”, and, “This sucks! I’m quitting the game!”.
And you wonder why Ghostcrawler comes out with what is possibly my favourite quote from him:
“I’m a Libra. I like walks on the beach and nerfing Paladins.”.
When major content patches roll in, there are always bugs. WoW now weighs in at over 20Gb and possesses over 5.5 million lines of code (as of pre-release of Wrath – so you can guarantee that number has climbed a million or so). To put it into perspective, you have a one in 1,249,526 of winning second division Powerball here in Australia. Based on this, you are five times more likely to have someone make a mistake in a single line of code than you are to win between AUD$20,000 and AUD$500,000 in the weekly Lotto.
Having never coded in LUA before, I don’t know how robust it is, but I know you can drastically change the result in Visual Basic by inserting a semicolon or set of parenthesis.
Let’s face it, if Blizzard waited until everything was perfect and everyone was happy before releasing a content patch or expansion, we’d all be frothing in anticipation of the 2025 release of The Burning Crusade.
We’ve already been through several major patches and in every case there are glitches that drive us nuts. Be they lag spikes, missing characters or simply not being able to log in. The thing is, a few weeks later everything is back to normal.
Bear in mind this is the biggest change to gameplay since talents were initially implemented. There will be blood. Oh yes, there will be blood.